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Supporting primary and secondary schools across Essex and North & East London, BMAT is a growing multi-academy trust with a singular vision: schools, teachers and pupils freed to succeed.

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Computing Curriculum

Technology can become the wings that will allow the educational world to fly farther and faster than ever before- if we will allow it.  Jenny Arledge

Computing is taught in three annual modules in years Reception - 6 by class teachers. 

At Magna Carta we use a combination of laptops, iPads and programmable BeeBots to deliver our Computing Curriculum. We have recently started to use microbits in school. 

E-Safety is taught explicitly from EYFS to year 6. It is taught through class lessons as well as through whole school assemblies, PHSE Lessons and awareness events such as National E-Safety Day. 

We also have a team of Computing Ambassadors called Digital Leaders who lead on all matters computing and also support in classes at times by sharing their expertise. Digital Leaders have presented to the school during Anti-Bullying Week as well as E-Safety Week. 

Please open the file below to see our Computing curriculum.

 

Reception

What is Technology?

Logging in and out safely (Using computing and technology within Continuous Provision)

Online Safety

What to do if something concerns you (Using computing and technology within Continuous Provision)

Technology Around Us (Using computing and technology within Continuous Provision)
Year 1 Computer Systems and Networks Technology Around Us   E-Safety Creating Media Digital Writing Programming Moving a Robot  
Year 2     E-Safety Programming Robot Algorithms Beebots Creating Media Making Music Chrome Music Lab  
Year 3     E-Safety Data Information Branching Databases Programming Scratch  
Year 4     E-Safety Creating Media Audio Editing- audacit   Programming Repetition in Games Scratch
Year 5     E-Safety Computer Systems and Networks Sharing Information Programming Selection in Physical Computing Scratch  
Year 6     E-Safety Creating Media 3D Modelling Tinkercad Programming Variables in Games Scratch  



 

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